![]() ![]() Update: The Escapists 2 has just landed on the Switch as well, a version which we've been playing as we revisit all of the content we've already seen. All of this is done without compromising the game's integral challenge, and believe us when we say, that challenge is a big one. The lack of hand-holding, being told where to go, and assistance in escaping is definitely going to grind some gears, but Mouldy Toof Studios has added appropriate measures here to make sure the tools you can use and the options available to you are very clear, meaning it's up to you how you want to use them. There still remains that point to be made, though - it's not for everyone. The visual flair is fantastic, from the different prisoners to the wonderfully amusing prisons themselves, and it's a marked improvement on the first game. Sure, the first one was in a pixelated style (it was emulating a ZX Spectrum game after all), but here a few more pixels have been thrown into the mix, so it still looks cute, but just that little bit more detailed, artful, and colourful. ![]() Of course, you still have to, but the game becomes more about remaining undetected while escaping the moving train rather than just planning an escape while freely wandering around a prison.Īrguably the most noticeable improvement with The Escapists 2, jumping from the first to the second, is the visuals. On this very creative level, which is part of the new moving prisons detailed in the below trailer, you're told at the beginning that you're not to go out of your cell or you'll be attacked on sight. The times to wake up in Centre Perks 2.0 and Rattlesnake Springs, for example, are completely different, and in Cougar Creek Railroad there's a completely new approach. This formula doesn't apply to all the prisons (levels) though, as each prison is different. You should also be careful not to annoy too many fellow inmates or prison officers, as they'll also make your life hard for sure. Missing any of these will raise the security level a bit (unless it's roll call, then you'll straight up cause a prison lockdown and get beaten), so you can't just flunk these, meaning balance is a must. As well as free time you also have to work a prison job, eat your meals, shower, exercise, and, most importantly, attend roll call. On top of planning your escape you also have to remember that, as a prison, there's things expected of you, and you can't spend sunrise to sunset scheming and preparing. Spending time to try new things out is encouraged, then, but you don't have to spend huge amounts of time on things if you don't want to. Much more can be done if you want to be a bit more fanciful with your plans, though, as there are things like fake fences, key moulds, and grappling hooks to also make use of. Want to see the next episode a week early? Check out for the latest episodes of your favorite shows.It's hard to talk about The Escapists and any of its levels without giving clear methods of breaking out of prison away, but by utilising things you craft you can dig underground, dig through walls, cut wiring, and enter ventilation shafts, among many other things, and these are your barebones, obvious methods of getting to freedom. Join YouTube Memberships and support our content for Early Access to new videos, exclusive Discord perks & more for just $2 per month ►► New episodes every Wednesday morning from 9 AM to 10:00 AM CT. KC Nwosu, the freeform podcast dives into a bit of our daily lives, the latest games, movies, tv shows and books, the occasional craft beer review and random topics we find interesting. ![]() Marty, KC and Nick sit down to discuss the their favorite franchises across media and when maybe, it's just not the content you enjoy anymore.įeaturing Nick Calandra, Marty Sliva, and.
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